Ultra. Star: Playing the Game . An updated version of this article can be found here. As I briefly outlined in my introduction to Ultra. Star, there are a few different ways to play the game. This can depend on the version of Ultra. Star that you’re playing; I’ll go over the normal version first, but there is also another version called the . Remember, to change the number of players, you can go into .
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You may notice that on the . Given that I can’t sing very well, I usually go with Easy, and I think your fellow players might find it a bit more fun if they’re under the impression they’re doing well! Each to their own, though.
This duet game is the same that going have the final 1.1 version of ultrastar deluxe.
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UltraStar is a clone of SingStar. Ultrastar (like singstar but for pc). Remember to change this. Die UltraStar-Tutorial-Seite ist ab sofort online. Dort findet ihr super gemachte Videos, die euch helfen Songs selbst zu erstellen. Letzte 20 Updates auf der Seite.
If you’re playing this with the Operatic Society, the players may want more of a challenge. To search for a particular song, press . The number of songs on the screen will then be limited to those that meet your search critera. Select the song you want, and play it as per normal. Another keyboard shortcut that you may wish to use on the song selection screen is . You can press this multiple times until something comes up that you want to sing.
Regarding the general gameplay (the following applies to nearly all modes), beyond, of course, the idea to sing the lyrics at the point in which they’re highlighted, there are a number of quirks: Firstly, if you hadn’t noticed/didn’t know already, the notes take the form of a sort of piano scroll. It’s a bit hard to read it as sheet music, but you can judge, at the very least, whether the note should be higher or lower than the last one! The aim is to fill the colour of the notes by hitting them correctly. The more you do this, the higher your score. Not all of the lyrics, however, count towards your score. If they appear in Italics, no notes will appear on the screen – this is usually because they are not sung, but instead, rapped or simply spoken. Hitting these notes will be worth double the usual amount of points.
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Party Mode. In my personal experience, unless you and your friends are dying to do a particular song and therefore have one in mind, the process of choosing a song can be faffy (“Let’s do that one!”/”I don’t really know that one. It is much more fun, in my opinion at least, to play .
Players form up to 3 teams (this depends on how many microphones you have set up: 3 microphones=3 teams), and each team can have a number of players. For each round, the game . This narrows down the faff considerably – if one of the players really protests, then each team is allowed 5 ! At any rate, trying to sing a song you don’t know is just!
Before going into more detail with Party Mode, it is worth mentioning . Whilst it can be amusing to try and sing a song you don’t know, it is more preferable to try one you can at least recall the chorus of. It may be a good idea to tailor the pool of songs used to that particular group of people. Playlists can be created by going to the normal song selection screen, finding the songs you want, pressing . It is easier, however, to download a program called Ultra.
Star Manager. This is a great tool for many reasons that I daresay I will come back to in later entries. Using this software, you can drag and drop multiple songs at a time into a playlist. Ultra. Star Deluxe will recognise it when you next load the program.
Failing this method, you can organise your song directory into folders, and you can choose one folder to use in the party mode. In each of the rounds in Party Mode, (2- 7), there is the added element of the differing styles of play. The game will assign these modes to each round at random. Duel mode: Quite simply, the player/team with the highest score at the end of the song wins the round. Team duel (AKA “pass the mic”): Everyone gets involved, not just the players who are called up for that round.
As the players are singing, the game will inform each team whom they must pass the mic onto at given points. The team with the most points at the end of the song wins the round.
Blind mode: The notes are not displayed onscreen; again, the person with the highest score at the end of the song wins. Until 5. 00. 0: A race to 5.
Hold the line: There is a bar onscreen with a mark halfway across it. You basically need to keep your singing standard above this mark – if you falter, and it drops behind, then you automatically lose. The team who manages to keep their line above the mark will win. The song will end when there is only one player left standing. For each win, a given team is assigned 1 point. The team with the most points at the end of all of the rounds wins the game.
Challenge. Mod. If the types of gameplay described above float your boat, then the regular version of Ultra. Star will be just fine. What I particularly like about the newer versions of the normal Ultra. Star game is the fact that you can set visualizations to play when there is no video available – it’s also faster and more stable. The Challenge. Mod version, however, is certainly improving with every release. I’m hoping that, at some stage, the two versions will be combined, but it may be a while before that happens. At any rate, I have both versions on my computer: the normal version for Party Mode or normal play, and the Challenge.
Mod for medley mode and duet mode. Medley Mode. Medley Mode, available in the Challenge. Mod version, is a very interesting addition to Ultra. Star. On the normal song selection screen, press shift + D. The game will then pick 5 songs at random, and play, in a row, the choruses from those 5 particular songs. The players build up a score across the medley, and the winner is the one with the most points at the end. For each song, the game eases you in, by initially playing the lyrics in italics (no points are available) so that the players can familiarise themselves with the song.
It counts down to when the chorus begins, and then the players can start to sing if they haven’t already. It’s definitely a fun one – in this case, if someone doesn’t know the song, it doesn’t matter too much!
Duet Mode. I was very pleased when this aspect was added – it’s one of the main things that Sing. Star had over Ultra.
Star in the past. This mode requires a certain type of . Player 1, and one for Player 2. When this is successfully in place, lyrics that are for Player 1 to sing are displayed at top of the screen, Player 2 at the bottom. For songs that are duets themselves (usually with a male and a female part, though it may also be divided into .
Many of the Sing. Star games contain duet songs, and most of these are available for Ultra. Star. USDB contains a number of duet songs, and the admins have nicely classed these songs under a specific edition: . All of Player 1’s part is listed at the top of these files, and Player 2’s underneath it. All you need to do is place .
At some point, these numbers should suddenly revert to something lower. If you know the song well, you should be able to identify player 2’s lines, too. In between the high number and the low number, you should add . At some point, maybe this won’t be necessary, it’s just that USDB automatically removes these when a . When this is done, and you’ve loaded up Ultra. Star Challenge. Mod, you can edit these songs in the usual way. Whatever you set the #GAP to indicates when the first player will start, usually Player 1.
You can press shift + tab to switch to player 2 and ensure that their part fits, too – though the #GAP will still refer to Player 1. Because of the nature of duet songs, I’ve got two copies of Challenge. Mod on my computer (as well as 1 copy of normal Ultra. Star) – one that links to the normal song directory (for Medley Mode), and one that links purely to a folder of duet songs.
That way, if someone fancies doing a duet, I can just boot up that version. Duet songs won’t appear in Party mode, anyway, but it makes things a bit more organised. If you’ve already got some . Open the . txt file for the song, and for each of player 1’s lines, add P1 above it. For each of player 2’s lines, add P2.
If you come across a line that both parts sing, add P3 in front of it. Related. This entry was posted on December 5, 2.
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