Patch 2. 0. 4 - Star. Craft II - Legacy of the Void Wiki Guide. Star. Craft II: Wings of Liberty Patch 2. Wings of Liberty and paves the way for the release of Heart of the Swarm on March 1. UI Changes. System / Match- making. Map editor changes.
StarCraft; StarCraft 2; Diablo 3; Home; Maps. Home; Upload; Browse; New; Popular; Top Rated. Starcraft 2 Patch 1.4.0. Posted: Wed Sep 21, 2011 10:53 pm. Put the entire folder in you're StarCraft II support folder. Run Relozalizer.bat 4.
Patch 1.5 StarCraft Arcade; Patch 1.4 Balance Update. Patch 3.5.0 includes the second mission pack of Nova Covert Ops. The StarCraft II Editor has received various improvements to the Terrain Module. Blizzard Previews Diablo 3 Patch 2.4.1 Changes: We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out. The second installment in the Starcraft franchise, Starcraft II retains the same military style gameplay and offers you the possibility to. New in Starcraft II 3.5.3.
The original details of this patch are available directly from Blizzard's Battle. Net. Targeting arrow reticules now display properly when shaders are set to low. Fixed an issue with .
Clan tags are pre- pended to character names of all players who join a Clan. Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups. Players who have used their free character name change will receive an additional one. Check out our Star. Craft blog for more detailed information on Clans and Groups, as well as our Social Features video.
Watch with Others: Players can now watch replays with others in the same game. Take Command: Players watching a replay together can also opt to .
Please see our Global Play FAQ. Players can now select among different languages in Star.
Craft II. Speech and Movie Language options added to the Options > Language menu. Text Language added to the Options > Language menu. Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single- player to multiplayer.
Training Mode allows players to work their way up from basic Star. Craft gameplay skills to great challenges. Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty. Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
The new matchmaking AI can accommodate a wide variety of skill levels and play styles. Unranked Play allows players to engage in matchmaking and find games vs.
These buttons are now all consolidated together in the UI above the minimap. Decal art has been refreshed and now appears brighter and more visible in- game. New Victory Fanfare sequences now play when a players is victorious at the end of a game. New Unit Life Bar settings have been added to the Gameplay section of the Options menu: Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
Damaged: Only show for units with less than their maximum life, energy, or shields. New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu: Display Team Colored Life Bar: Displays unit life bars using team color. Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls. Enable Simple Command Card: Displays a more simplified view of the command card.
Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command. Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery. Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units. The maximum numbers of players that can be in a party has been raised to 1. All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1. New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web.
When clicked, these links will navigate to the in- game page. Observer Mode Improvements. Added two new tabs: Structures Tab (hotkey T): This panel shows the structures owned by each player. Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player. Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit.
Continued clicks will cycle through all units of that type. Attacked units now flash white for observers. Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone. Versus Mode Side Toggle (Hotkey CTRL- X)Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v. Brand new SC2. Interface mod support has been added, which enables casters and observers to watch games of Star. Craft II using a completely custom user interface.
This gives production crews a new set of powerful tools to create even more epic broadcast experiences. For more information on how to use this feature, please see this thread in our User Interface forums. Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.
A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in- game. This is accessible from the Map/Mod menus in all modules.
Added color preferences for text preview display. The Arcade Info dialog has been renamed t.
Battle. net Info. This info is now available for non- arcade maps as well. New SC2. Interface files: Mods can now optionally be saved as SC2. Interface files as long as they don’t have any data which affects gameplay. Mod gameplay/interface status can be checked using the Mod > Mod Status window.
New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub- menu.
These can be used to export and import localized text to and from text files. The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases. The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined. Added toolbar button size preference.
A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. Cutscene frames are dialog items you can play a cutscene in. New Properties (Animation Element) have been added: Right- Aligned: Animations can now specify that they always end at the end of the block. Weight: The blend value for this animation block. Reverb: The reverb to set while playing back the cutscene. Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
Non- Seeking: If enabled, causes the sound to not change its current time when the current time jumps. Speaker Mix: You can now set and animate the speaker mix values. Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade. Terrain is now automatically imported when starting the Cutscene Module.
Active Light Nodes will now search for a light suffixed with . This new window visualizes how objects are linked to one another.
Each tab in the Data Module now remembers its own view mode. Model Preview Panes now animate with the model's default animation, making effects easier to identify. New data types have been added: Herd, Herd Node. User Type fields defining user links can optionally specify a required user type. Added a new Select in Palette command.
Added F2 support for renaming objects. Instead of hiding advanced fields, it adds .
Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod. Added field hint tooltips to dropdowns for enum type fields. Structure sub- fields now properly display composite field hint tooltips. Many new field hints added for Abilities, Actors, Effects, and Units. Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls. Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links. A new Diamond region shape has been added.
A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid. A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded. Units marked as Initially Hidden will use an alpha fade effect in the editor display.
Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group. The Water palette now includes a Height slider for adjusting the height of the current water template. No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state. Foliage density maximum reduced to 2. Anything larger than this significantly impacts game performance.
Added . This is toggled under View > Show Groups. Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list.
The Libraries list will only contain read- only dependency libraries. Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
A new view option has been added for setting default input focus on search fields vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps. Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy. Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games. Fixed an issue causing the race selection buttons on 3v. AI queues to occasionally change to names of colors.
Automatic backups for documents saved as component lists will now properly save multiple backup files. Tutorial game variant will not be changed when other variants are added or removed.
Patch 1. 3. 0 Now Live - Star. Craft IIStar. Craft II: Wings of Liberty patch 1. This patch features adjustments to race balance, notable Join Custom Game improvements, support for the upcoming Grandmaster League, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.
Star. Craft II: Wings of Liberty - Patch 1. Table of Contents. Leagues & Ladders. A new Grandmaster League has been added for 1v. This league represents the Top 2.
If a Grandmaster player. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period. These will indicate the Top 8, 2. Loss counts are no longer displayed in Profile and Ladder pages for players below Master League. Join Custom Game. Several improvements have been made to the Join Custom Game section. The Details panel has been removed from this page.
Map details are now shown inside a tooltip for each game. Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip. Games are now organized into several pages to make finding your desired game type easier. Featured: Our team is always on the lookout for new games that are lots of fun.
Our latest favorites are shown on this page. Most Popular: Shows all game types, with the most played games sorted to the top. By Category: This page allows you to browse through Custom Games based on Category. Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular. Fun or Not: From this page you can automatically join a random new Custom Game.
After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page. Recently Played: The last several games you. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
Bookmarks: Use this page to view your Bookmarked maps. A search option has been added to the Join Custom Game interface. Observer and Replay UINew panels are now available when observing or viewing a replay of 1v.
These panels can be toggled via hotkeys which are shown under the Leader Panel drop- down. You'll find Mouse, Keyboard and Scrolling options within this new page. A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely. The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar. GENERALPlayers can no longer hide units by setting them in a close proximity patrol (ex: Viking flower). PROTOSSMothership.
Units leaving the Mothership's Vortex are now un- targetable and immune to damage for 1. High Templar. Khaydarin Amulet upgrade (+2. Zealot. Charging Zealots will now hit fleeing targets at least once. TERRANBattlecruiser.
Movement speed increased from 1. Bunker. Build time increased from 3.
Ghost. EMP now drains up to 1. The effect on protoss shields remains unchanged. Tech Lab. Stimpack upgrade research time increased from 1.
ZERGInfestor. Stun duration decreased from 8 to 4 seconds. Damage increased by +3. This text did not appear anywhere in game. Attributes tab has been split into Game Attributes and Player Attributes. Attribute UI now more closely reflects the game lobby. Default values are now enforced as necessary based on Player Properties.
In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them. Improved loading times for some custom maps with complex tech restrictions. The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future. Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches. The game cursor now remains visible while loading maps.
Debug outputs are now displayed in the editor and in- game when using Test Document. New trigger actions have been added. Set Camera Data: Changes the active camera data settings, as defined in the Data module. Show/Hide Resource: Shows or hides the specified resource in the UI. Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
Set Random Seed: Sets the random game seed to the requested value. Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit. New trigger functions have been added.
Convert Game Hotkey: Looks up hotkey as text. Convert Game Asset: Looks up asset path as text. Add On Child: Returns the child unit attached to the specified parent. Add On Parent: Returns the parent unit attached to the specified child. Catalog Entry Is Default: Returns if the specified entry is a default.
Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible. Test Document preferences can now configure an explicit random seed value. Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named Editor. Backup within your Star.
Craft II documents folder. Units can now specify a revive cost that will override an ability specific cost.
Revive cooldowns & charges located on the unit will now be attached to the unit being revived. Instant larva- style training will now charge resources properly. Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported. The Chance field in effects is now upgradeable. Support for browsing Battle. By default, if you just type Ally, then all players share all alliance states with you.
Alliance. Defeat - Changes the Defeat alliance state between the selected players. By default, if you just type Alliance. Defeat, all players will share defeat with you.
Alliance. Control - Changes the Control alliance state between the selected players. By default, if you just type Alliance. Control, then all players share control with you. Alliance. Give. Help - Changes the Give. Help alliance state between the selected players. By default, if you just type Alliance. Give. Help, all players will respond to calls for help from your units.
Alliance. Passive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes. Alliance. Pushable - Changes the Pushable alliance state between the selected players. This controls whether a player. Controls whether a player. The target player can choose to respond or not, depending on its Give. Help alliance setting.
Alliance. Spend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things. Alliance. Trade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources. Alliance. Vision - Changes the Vision alliance state between the selected players.
Behavior. Add - Adds the requested behavior to the selected units. Behavior. Duration - Sets the duration of the requested behavior. Behavior. Remove - Removes the requested behavior from the selected units. Charges - Toggles spell charge validation. Cooldown - Toggles spell cooldown validation.
Creep - Adds creep at the cursor position given the requested radius. Damage. Dealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 1. Damage. Taken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
Death. All . The type of death can be specified as a parameter. Defeat - Ends the game in defeat for the selected player. Destroy. Persistent - Destroys all persistent effects within the specified radius of the cursor. Effect - Executes the requested effect from the selected units. Fast. Build - Toggles fast building, research, and training times. Fast. Heal - Toggles fast healing times.
Fidget - Forces selected units to perform the specified fidget type. Food - Toggles food usage validation.
Free - Toggles resource cost validation and expenditure. God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage. Loot - Drops a type of loot for the specified player. Make. Unit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid. Minerals - Adds the specified amount of minerals to the selected player.
Move - Moves the selected units to the cursor position. No. Defeat - Disables defeat conditions. No. Victory - Disables victory conditions. Order - Orders the selected units to use an ability.
Owner - Changes ownership for the selected units to the selected player. Resource. Custom - Adds the specified amount of a custom resource to the selected player. Set. All - Sets the life, shields, and energy of the selected units to the specified value.
By default, this will set these values to the maximum amount. Set. Energy - Sets the energy of the selected units to the specified value. Set. Life - Sets the life of the selected units to the specified value. Set. Shields - Sets the shields of the selected units to the specified value. Set. Resource - Sets the harvestable resources contained by the selected units to the specified value. Show. Map - Toggles fog of war display and validation.
Tech. Tree - Toggles tech tree dependency validation.